Reviewed · UPPSALA TOURS
Uppsala Scavenger Hunt and Sights Self Guided Tour
Turn Uppsala into a game. This self-guided walk mixes sightseeing, local facts, photo challenges, and simple puzzles, giving you a reason to look closely at places you might otherwise pass. I like the freedom to start anytime, stop for breaks, and explore with only your phone. I also like the low price of $6.24 per person, which makes this an easy add-on to a day in Uppsala.
The main thing to consider is that this is not a guided tour with a local person beside you. You must read the clues, use the app, and work out the answers yourself. That is part of the fun, but anyone hoping for detailed storytelling or personal recommendations will need to choose a traditional guide instead.
In This Review
- Key points about the Uppsala game walk
- Why a puzzle walk works well in Uppsala
- Starting at S:t Eriks torg
- Finding Uppsala Castle through clues
- The University Main Building and Uppsala’s academic character
- A stop at Güntherska for a change of pace
- Questions that make you look twice
- Photo tasks add a playful challenge
- One to two hours, with no clock pressure
- What $6.24 buys you
- Who will enjoy this self-guided activity
- Booking, timing, and cancellation
- Should you book the Uppsala scavenger hunt?
- FAQ
- Where does the Uppsala scavenger hunt start?
- Where does the activity end?
- How long does the tour take?
- Is the activity limited to a specific time?
- What language is the tour in?
- How do I access the game?
- Which sights are included?
- Is this a private activity?
- Are service animals allowed?
- Can I cancel for a refund?
- Is the tour close to public transportation?
Key points about the Uppsala game walk

- Start at S:t Eriks torg: The activity begins at S:t Eriks torg 10, a central location in Uppsala.
- See major city sights: The route includes Uppsala Castle, the University Main Building, Güntherska, and other city locations.
- Solve clues on site: Questions usually point you toward information on signs, images, or the place itself.
- Use your phone as the guide: A map in the app helps you find each stop after you enter the access code.
- Set your own pace: The average walk takes one to two hours, but the activity has no time limit.
- Play privately: Only your own group takes part, making it a good fit for friends, couples, or families.
Why a puzzle walk works well in Uppsala

Uppsala is a compact city with plenty of historic buildings, public spaces, and university landmarks close together. That makes it well suited to a walking game. Instead of moving from one famous stop to another without much thought, you get a small task at each place.
I like this format because it gives you a purpose. The next clue keeps you moving, while the questions make you inspect details around you. A sign, statue, picture, or building feature can become part of the game. You are not just checking off sights. You are looking for answers.
The activity is also easy to fit into a wider day. You can begin at any time during the listed operating hours, from noon through 11:30 p.m. That broad window gives you room to play before dinner, after a museum visit, or during a free afternoon.
Still, the late availability does not mean every stop will feel the same at all hours. Since some questions rely on signs or visible details, daylight may be more useful than a late-night start. The activity remains flexible, but your best playing conditions may come earlier in the day.
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Starting at S:t Eriks torg
Your starting point is S:t Eriks torg 10, 753 10 Uppsala. Once you have bought the activity, you receive an access code for the app. Download the app, enter the code, reach the starting point, and begin.
This setup keeps the first step simple. There is no fixed meeting time and no guide to find. That matters if your train arrives late, your morning runs long, or your group wants to eat before setting off.
The trade-off is that you are responsible for getting ready. Make sure your phone is charged, the app is installed, and the access code is available before you reach the start. Since the tour depends on the mobile experience, a dead battery would spoil the plan faster than a wrong answer.
S:t Eriks torg also gives you a practical place to orient yourself. From there, the route sends you toward the sights using map support and clues. You do not need to know Uppsala in advance, though you will need to pay attention to the directions provided in the app.
Finding Uppsala Castle through clues

Uppsala Castle is one of the named stops, and it gives the game a strong visual landmark early in the route or along the way. The app does not simply tell you to admire the castle. It asks you to find the place, then answer questions connected to what you see.
That approach works well at a large historic site. A regular walking route might give you a short description and move on. Here, you have to inspect the setting and search for clues. The answer may be on a sign, in a picture, or in another visible detail.
The exact challenge can make a difference to your pace. If you spot the relevant information quickly, you move on with a strong score. If not, you may need to read more carefully and compare what you see with the hints. That small amount of effort is useful for groups because everyone can take part.
Do not expect an extended castle visit as part of the price. The information describes the castle as a sightseeing stop within the walking game, not as a ticketed interior tour. If you want to visit inside, you would need to plan that separately.
The University Main Building and Uppsala’s academic character

The University Main Building is another important stop. Uppsala is strongly linked with university life, so this location helps show a different side of the city from its castle and streets.
The questions turn the building into something you actively read and examine. You may need to use nearby signs or images to solve the task. That keeps the focus on the place itself instead of asking you to memorize a long explanation from a guide.
I find this useful for visitors who want a little context but do not want a formal lecture. The game gives you small pieces of information at the moment you need them. You learn by finding the answer, not by listening passively.
The limitation is depth. A self-guided puzzle can point out details, but it cannot respond to your questions or explain how the university fits into Uppsala’s wider story. If academic history is your main interest, use this walk as an introduction and allow extra time for other visits.
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A stop at Güntherska for a change of pace

Güntherska appears among the named locations, adding a more everyday city stop to the route. That variety is welcome. A walk made only of grand buildings can feel repetitive, while a food or café-related location gives the route a more local rhythm.
The activity may ask you to observe something connected with the place and answer a question. You can treat the stop as part of the game, then decide if you want to pause there longer. The schedule is yours, so the route does not have to be a race from clue to clue.
This is one of the better features for groups. One person may focus on the map, another may search for the answer, and someone else may want to stop for a drink or snack. The game gives you a shared task without forcing everyone to walk at exactly the same speed.
The supplied details do not promise a meal, café booking, or included food. Plan to pay separately if you want to stop at Güntherska. The location is part of the sightseeing route, not a stated food package.
Questions that make you look twice

At each location, the app asks questions about the sight. The answers are usually found in signs, pictures, or other details around you. This is a simple idea, but it changes the mood of the walk.
You are encouraged to slow down and inspect what is in front of you. That can be more rewarding than rushing through a list of landmarks. It also gives children and adults a clear way to share the activity, even if they have different interests.
The questions also make the walk feel personal. You can try to solve them alone, compare answers with friends, or split up briefly to search different areas. Since the activity is private, your group controls the tone.
There is no indication that every question has the same difficulty. Some may be quick observations, while others could require more careful reading. The app provides hints to help you find the next sight, and the map function helps with navigation.
Photo tasks add a playful challenge

The tour includes photo tasks that reward creativity with points. These are not just standard snapshots of famous buildings. You may be asked to make a particular kind of image or complete a visual challenge.
This feature is especially useful if your group enjoys taking photos together. It turns the city into a backdrop for a shared activity and gives you something to laugh about along the route. Rita, who completed the game with friends, described it as a great addition to city exploration and said the group enjoyed the experience enough to want to repeat it in another city.
Photo tasks can also make the experience less focused on getting a perfect score. You can treat the points as a friendly contest, or simply use the prompts to notice the city in a different way. The game works either way.
Keep in mind that creative challenges may not suit everyone. If your group prefers quiet sightseeing, the photo tasks could feel like a distraction. If you enjoy taking pictures and solving playful assignments, they are likely to be one of the strongest parts.
One to two hours, with no clock pressure

The average duration is about one to two hours. That is long enough to give you a useful first look at central Uppsala, but short enough to fit into a busy day.
The important detail is that the activity is not limited in time. You can stop, take a break, eat, or continue later at your own pace. This is different from a scheduled guided walk, where falling behind means missing part of the explanation.
I like the flexibility for practical reasons. You can pause if the weather turns poor, if someone in your group needs a rest, or if a sight deserves more time. You can also slow down for photos without worrying about holding up another group.
The stated duration is an average, not a strict promise. A competitive group moving quickly may finish sooner. A group that stops at Güntherska, studies each location, and takes photos may take longer. The lack of a time limit gives you room to choose.
What $6.24 buys you
At $6.24 per person, this is one of the cheaper sightseeing activities you can add to a Uppsala visit. The value comes from the combination of a city route, an app, questions, map support, and private group play.
You are not paying for a guide, admission to attractions, transport, or food. You are paying for a structured way to explore. That makes the price easy to justify if you already plan to walk around Uppsala and want more focus than a simple stroll provides.
The cost also works well for a group. Because the activity is private, you do not share the game with strangers, and the low per-person price keeps the outing affordable for friends or families.
The value is less clear if you want detailed history or personal advice. A local guide could explain the city in greater depth and answer questions as they arise. This game is best judged as an interactive walking activity, not as a replacement for a full guided tour.
Who will enjoy this self-guided activity
I would recommend it most to people who like light competition, city walks, and flexible plans. Friends can compare scores, couples can solve the clues together, and families can give younger participants a reason to stay engaged.
It is also a good choice if you have already seen some of Uppsala and want a fresh way to revisit familiar streets. The photo challenges and observation questions may reveal details you missed on a standard walk.
Most participants can take part, and service animals are allowed. The activity is near public transportation, which makes reaching the starting point easier. The details do not specify a fully step-free route, exact walking distance, or special support for mobility needs, so ask the provider if those points matter for your group.
You should choose something else if you want a quiet audio tour, a fixed spoken narrative, or a guide who can answer questions about local history. The app gives you tasks and hints, not a live conversation.
Booking, timing, and cancellation
You receive confirmation when you book, along with the access code needed for the app. The activity runs Monday through Sunday during the stated period, from April 23, 2022, through June 18, 2026, with availability listed from 12:00 a.m. to 11:30 p.m.
You can cancel for a full refund if you do so at least 24 hours before the experience start time. Cancellations or changes made within 24 hours are not accepted for a refund, and all cut-off times use local time in Uppsala.
Since this is a mobile ticket, keep the booking information handy. The activity ends back at the starting point, so you do not need to arrange a separate pickup or find your way to another part of the city at the end.
Should you book the Uppsala scavenger hunt?
Book it if you want an inexpensive, private, flexible way to see Uppsala while solving clues and taking playful photos. The castle, University Main Building, Güntherska, and other stops give the route enough variety, while the one to two hour length fits neatly into a wider day.
I would be especially happy to recommend it to friends traveling together, families who enjoy games, and independent visitors who like to set their own pace. The strongest praise is simple: Rita enjoyed playing with friends and wanted to try the format again in other cities.
Skip it if your priority is expert commentary, interior access to attractions, or a carefully narrated history lesson. At $6.24, the risk is small, but the experience depends on your group enjoying phone-based puzzles. If that sounds like your kind of sightseeing, this is a smart and affordable way to get your bearings in Uppsala.
FAQ
Where does the Uppsala scavenger hunt start?
It starts at S:t Eriks torg 10, 753 10 Uppsala, Sweden.
Where does the activity end?
The activity ends back at the meeting point.
How long does the tour take?
The average duration is about one to two hours.
Is the activity limited to a specific time?
No. You can explore at your own pace, take breaks, and continue without a fixed activity limit.
What language is the tour in?
The tour is available in English.
How do I access the game?
After booking, you receive an access code. Download the app, use the code, go to the starting point, and begin.
Which sights are included?
Named locations include Uppsala Castle, the University Main Building, Güntherska, and other city sights.
Is this a private activity?
Yes. Only your own group participates.
Are service animals allowed?
Yes, service animals are allowed.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
Is the tour close to public transportation?
Yes. The activity is near public transportation.
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